This course demostrates the process of texturing, making materials, lighting, and rendering of a complete character in depth.It is following the character modeling series and continues on the rest of the character createion, It covers state of the art techniques and tools to bring a modeled character to life and beyond. Substance, PBR workflow, Unreal Engine realtime rendering will be taught in detail. Color, Composition and Lighting will also be introduced in order to help the student to achieve good aesthetic. Many other small trick including animation, quick rig, and dynamic simulation will also be demostrated in the course to give the student more power on their presentation.
Udemy Complete Game Character Workflow 01 and 02
Complete Game Character Workflow 01 Character ModelingThis course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
Course content:- Intro- Body Sculpting- Body Retopology- Hair Creation- Garment Creation with Marvelous Designer- ZBrush_Garment_Refine- Create Boots- Extra Modeling and Detailing- Waist Pack and Utilites- Extra Zbrush Detailing techniques- Skin Detailing Techniques with Mari and ZBrush- Garment Retopology- Baking High-res detail to low-res- Make Hair Cards- Model eyeball and final touchesComplete Game Character Workflow 02 Texturing and RenderingThis course demostrates the process of texturing, making materials, lighting, and rendering of a complete character in depth.It is following the character modeling series and continues on the rest of the character createion, It covers state of the art techniques and tools to bring a modeled character to life and beyond. Substance, PBR workflow, Unreal Engine realtime rendering will be taught in detail. Color, Composition and Lighting will also be introduced in order to help the student to achieve good aesthetic. Many other small trick including animation, quick rig, and dynamCourse content:- Introduction and Baking- Body Texturing- Eye Texturing- Leather Material- Knitting Material and Finalize Fabrics- Glove and boots- Onarmental Decoration- Stitch Brushes and Finalizing Texturing- Prepare Animation and import Assets- Basic Lighting and Material- Eye Shader- Tips and Tricks to enhance graphics- Sequencer and Rendering
Dylan Brady is a self-taught character artist with 5 years of experience in games. His first job was as a outsourced vehicle artist for on Forza 3. From there he began working as a freelance character artist on several mobile and PC titles. His experience covers high and low res modeling techniques and he has a background in 2d art. He is currently working for Torn Banner Studios, creators of Chivalry: Medieval Warfare in Toronto, ON.
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